From the Ground Up
A European perspective on design and out of the box thinking with Civil 3D.
About Jack About OveLatest Post
- posted 03/16/07 by Jack Strongitharm Visualisation Part 3 - Islands and Cameras
- I am back. Just like Ove and Chris the last couple of weeks have been really busy with no desk time.
However I will move us on from my last post about visualisation and surface techniques.
The good thing about the delay is that I can start to incorporate some of the new great enhancements in 2008 in the coming weeks.
We left it last time where we were creating individual surfaces with a combination of boundaries both hidden and outer types.
When you create such a thing like a traffic island or hard standing within a surface we want to cut out the surface below. When you come to render your scene you will otherwise find that you will get some strange results. So cut out the surface is recommended.
1. Add your island to the car park surface, by draping the line first to the surface

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2. Again add the island as a hide boundary to remove the triangles inside the island

View image
3. Create the island as a seperate surface and add the outer channel line as an outer boundary

View image
Cameras
1. To create a camera in your scene either type camera or View menu and Create Camera
2. Pick a point in your scene where you want to look from and also then pick where you want to look at

View image
3. Raise the height of the camera, your cursor tooltip will show you the height at the surface, then add a little for either eye level or a raised view. Same applies to the target.
Then change the visual style to realistic. Grip edit the camera to move the preview around

Next time we will setup the camera and look at some simple lighting to make your scene look much better
Please download the example drawing to examine how things are setup to date
Download file
Until next time
Jack Strongitharm
