From the Ground Up

A European perspective on design and out of the box thinking with Civil 3D.

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  • Sight Distance Analysis Part 2

    Posted 01/19/07 by Jack Strongitharm

    This week I will continue to develop this technique to rather than a pass or fail but to how much the design is failing by or how much clearance there is.

    From last week we were left with a feature line that was positioned to check a forward sight and was draped to the surface at each end. Then raised in level to the appropriate heights for standards.

    We then will use surfaces to analyse the depths, i.e. cut and fill (sounds familiar, nothing is ever that hard!)

    1. Create a grading from the line and offset a short distance such as 1m and at 0 change in level on both sides of the feature line.
    Create a surface and style to not display the surface (so your screen does not get cluttered)

    Sight 11.jpg

    Sight 12 small.jpg
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    2. Create a tin volume surface from the composite model that was created earlier

    Sight 13 small.jpg
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    3. Change the style of this surface to a 2D Solid Banding

    Sight 14.jpg

    4. Then choose the analysis tab of the surface properties and select two ranges

    Sight 15 small.jpg
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    5. Change the ID 1 to a maximum level of 0, and ID 2 minimum level of 0. Change the purple colour if you wish to green.

    Sight 16 small.jpg
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    Now red will signify a clash or fail and green for pass! (This is also how to shade cut and fill as it is the same technique!)

    Sight 17 small.jpg
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    As you can see the design fails on the earthworks as we found before and to any designer this means reduce the amount of cut, increase the horizontal curve or create some widening around the bend.

    6. Now we can also find out the actual failure amount by either adjusting the style to a contour style or by turning on the contours on this one and draw a contour line to display the labels

    Sight 18 small.jpg
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    Contour style

    Sight 19 small.jpgView image

    Shaded style but with contours

    7. Finally you can simply see the depth from the tooltip

    Sight 20 small.jpg
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    As you can see a little out of the box thinking can give you a lot more because Civil 3D is very flexible.

    Jack Strongitharm
















    0 commentsIn From the Ground Up > Roads

  • Sight Distance Analysis

    Posted 01/12/07 by Jack Strongitharm

    Ok, Civil 3D currently does not have a button to check this part of Civil design (it is still only three years old), but it does not mean that you cannot check sight distance.

    The procedure outlined in the next two week’s Friday Blogs outlines a simple idea to check visibility now.

    Your model will contain a existing ground surface and also will require a surface to the top of your road if you are looking at road design. (Its not all about roads, such as can I see that Wind turbine from my house!)
    Sight 1 Thumb.jpg
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    With the road design though you typically check from the drivers eye (excuse the left hand drive for all non UK, Irish, other left hand drivers!). So we can export a feature line from our corridor.
    Sight 2 Thumb.jpg
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    Offset that line to the distance from the carriageway edge, such as 1.5m or to your country standards
    Sight 3 Thumb.jpg
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    Draw line to distance required. Then rotate it to touch your sight line offset line you created
    Sight 4 Thumb.jpg
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    Create a new surface, then paste surface EG and then Road Top, to create one combined final surface. (A great technique!!)
    Sight 5 Thumb.jpg
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    Turn surface style off for clarity, (use a style with all turned off)

    Create a new site and call it ‘Sight Lines’ or what you want
    Note: This step overcomes the relationship between crossing alignments and feature lines.
    Sight 6 Thumb.jpg
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    Convert line to a feature line, then drape to the surface, but uncheck ‘insert intermediate gradient break points’
    Sight 7 Thumb.jpg
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    Using the feature line level editor, raise the points above the surface to the required heights, such as 1.05m and 0.26m at the target.
    Sight 8 Thumb.jpg
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    At this point you can view the sight line in a quick profile
    Sight 9 Thumb.jpg
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    As you can see this fails in a big way. (I made sure it failed of course!)
    Sight 10 Thumb.jpg
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    You can then grip edit your sight line in plan to the next position, re-drape to the surface and raise the end levels and check the Quick profile.

    Next Friday, I will show how to create depth/ isopachyte contours along this line to map out how far out or clear your design is.

    Jack Strongitharm

    1 commentsIn From the Ground Up > Roads