From the Ground Up

A European perspective on design and out of the box thinking with Civil 3D.

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  • Visualisation Part 4 – Camera settings and simple lighting

    Posted 03/23/07 by Jack Strongitharm

    I retained my title as ‘Junction Jack’ last week from the webcast I did last week on Junctions and Roundabouts. Any one that missed it the recording is now available on the website and can be downloaded from www.autodesk.com/civil3dwebcasts

    Well it is Friday again and we return to visualisation in Civil 3D.

    We left last week with a camera looking at our surface design.
    However the background is black, the lighting is dark and there is no shadows.

    So this week I will take you through some simple ways to enhance the camera view and get to a good rendered scene.

    1. Go to the View menu and named views
    2. First of all I recommend that you create a named view of your current view to make it easy to revert back to. To do this click on Model views and click new

    Vis4a small.jpg
    View image

    Give it a name and click ok and it will create a view with your current settings

    Vis4b small.jpg
    View image

    3. Click on Camera 1, change the visual style to realistic, then click on background override and select Image or Gradient

    Vis4c small.jpg
    View image


    4. You can either apply an image or select two colours, i.e. bluey gray colours to create a sky background depending on where the project lives for how sunny and clear the sky is. (normally grey for where I live!)
    Download the Sky image to get you started if you wish
    Download file

    To set up an image, click on image. Then browse to the image and also adjust image and set to stretch to fill the camera background

    Vis4d.jpg

    5. Now if you select Set Current, and then ok, your view will now revert to the camera view

    Vis4e small.jpg
    View image

    Vis4f small.jpg
    View image

    Lighting

    1. Go to View menu, render, light and Edit Sun Properties

    Vis4g small.jpg
    View image

    Turn the Status to on, set the time and date etc to what you wish

    Vis4h.jpg

    2. Next click on Geographic Location on the eye glass icon

    Vis4i small.jpg
    View image

    Choose your region and city location

    3. Next go to View menu, render and advanced settings
    Here you can choose your output choice and using the presets will help you get a simple change to suit your needs

    Vis4j.jpg

    4. Complete

    Vis4k.jpg

    The last couple of week’s efforts have given you the basic fundamentals to create surfaces with different rendered materials, lighting and cameras.

    In due course I will revisit this area with an update with AutoCAD Civil 3D 2008 and where we can take this to a much higher level.

    Good weekend all

    Jack Strongitharm

    0 commentsIn From the Ground Up > General

  • Editing a segment of an Alignment

    Posted 03/21/07 by Ove Cervin

    Hi again,
    This week we noticed that some users might make use of a tips regarding editing a segment of an Alignment.

    When you need to change the length of an alignment, that consists of just one tangent, to a specific value you have a few options. Below I'm presenting one way to do it - in a fairly simple way - and the Alignment is still dynamic.

    In the example, the line should maintain its direction but the length must be 70 meters.
    10-1.png

    Use the following steps
    1. Select the Alignment
    10-2.png

    2. Left click the first grip-point

    3. Right click the same grip-point

    4. Select Scale
    10-3.png

    5. Type “R” (Reference) on the Command line and hit Enter

    6. Left click the first, then the second grip-point (gives the reference length)

    7. Now – just type in the length you want on the segment and hit Enter again.
    10-4.png

    The result is now 70m!

    Until next time - have a great week!
    Cheers! / Ove C

    0 commentsIn From the Ground Up > Tips and Tricks

  • Visualisation Part 3 - Islands and Cameras

    Posted 03/16/07 by Jack Strongitharm

    I am back. Just like Ove and Chris the last couple of weeks have been really busy with no desk time.
    However I will move us on from my last post about visualisation and surface techniques.

    The good thing about the delay is that I can start to incorporate some of the new great enhancements in 2008 in the coming weeks.

    We left it last time where we were creating individual surfaces with a combination of boundaries both hidden and outer types.

    When you create such a thing like a traffic island or hard standing within a surface we want to cut out the surface below. When you come to render your scene you will otherwise find that you will get some strange results. So cut out the surface is recommended.


    1. Add your island to the car park surface, by draping the line first to the surface

    Vis 3a small.jpg
    View image

    2. Again add the island as a hide boundary to remove the triangles inside the island

    Vis 3b small.jpg
    View image

    3. Create the island as a seperate surface and add the outer channel line as an outer boundary

    Vis 3c small.jpg
    View image

    Cameras

    1. To create a camera in your scene either type camera or View menu and Create Camera

    2. Pick a point in your scene where you want to look from and also then pick where you want to look at

    Vis 3d small.jpg
    View image

    3. Raise the height of the camera, your cursor tooltip will show you the height at the surface, then add a little for either eye level or a raised view. Same applies to the target.
    Then change the visual style to realistic. Grip edit the camera to move the preview around
    Vis 3e.jpg

    Next time we will setup the camera and look at some simple lighting to make your scene look much better

    Please download the example drawing to examine how things are setup to date

    Download file

    Until next time

    Jack Strongitharm








    0 commentsIn From the Ground Up > General

  • Tunnel - post 3 (last)

    Posted 03/14/07 by Ove Cervin

    Hi all,
    Tunneling time again... ;-)

    Sorry it has been two weeks since last time. We've had a full calender including an interesting trip to Las Vegas for a week. Travelling that far from Sweden is a 20+ hour trip with two connections.

    This will be the last (for now) post on the creation of a tunnel.
    I might pick up on this issue later on when I find another way to do it or to point on some advancements etc.
    Last post was about how to create the Assembly from a Polyline. Today I'll present what I have done to get it as a Corridor.

    Below you can see that I have used only one Region and a 5m c/c (frequency)
    9-1.png

    For my Corridor and Assembly I have created a new Code set style called "Tunnel1"
    9-2.png

    Under Corridor properties I have set up the creation of Surfaces using the Links with their codes.
    All Surfaces will be rendered with a Render Material Style. In my case limited to Concrete and Asphalt ("Betong" and "asfalt" in swedish, as you see in the picture)
    9-3.png

    I have attached the Render Material Style to a Material Name from the AutoCAD rendering function. In this case "Betong/concrete" is pointed to "Concrete,Cast-In-Place.Flat.Grey.1" See below.
    9-4.png

    That material is set up in the Material Editor.
    9-5.png

    When those Corridor Surfaces are set and are using materials the tunnel will be like this.
    9-6.png

    Hope this helps or gives ideas.
    Have a great week!
    Best regards / Ove Cervin

    0 commentsIn From the Ground Up > Workflows