Wicked Cool Stuff

Dominick Gallegos, Civil 3D Technical Marketing Manager for Autodesk, shares his unique perspective and ideas on the functionality and use of Civil 3D for a range of different project types.

About Dominick

User Comments

  • I'm going to put in my .02 All these techniques you and Dana and many others offer are outstanding. The thing I've encountered is the real world designs I've had to do are much more complicated than any I've seen. Maybe I just have a little trouble going that last yard to bridge that design gap. Keep up the good work!!

    Posted 12/12/2006 9:48 AM by Fred Mitchell

  • I would agree with Fred that the designs I encounter are much more complex than this, but appreciate the concepts from both. I have found that the wonderful thing about Civil3D is that you can use both and grading groups simultaneously with great results if you follow a few rules about sites and data reference. I have found it benefital to create my parking lots with feature lines and the curbs using corridors, because I can use regions to place the type of curb I need in a specific situation.
    Thanks

    Posted 12/14/2006 2:31 AM by Eric Gates

  • I'd really like to see some of the more comlex designs you refer too. Is there a way to send a DWF or Drawing?

    For me, I've always tried to strike a balance between showing something in a simple enough way that the concept comes through, but not so simple that it can't be applied.

    AG
    anthony.governanti@atuodesk.com

    Posted 12/14/2006 12:52 PM by Anthony Governanti

  • In the area that I live, we have a lot of relief over a site. So once you stick a building in the middle of that parking lot, have an entrance coming down at 10%, a HC stall at 2%, it gets a little tricky making the surface pretty. I've tried the corridor model, and I like it for certain things. I've found it works pretty well for the curb around the exteriors of the property. But for the curb around the building, internal parking islands, etc, I like feature lines. I think a combination of the two is best. With the feature lines' ability to reference a surface, it's much nicer than LDT.

    mjwoodruff@cadtimes.com

    Posted 12/15/2006 7:00 AM by Michael Woodruff

  • A variation on the theme.

    Use a reference surface to meet the design criteria (3% max grade and hit the elevation of the entrances) in separate site.

    Setup a new site. Create an alignment along the middle of the parking lot. Profile the alignment to the ref. surface and create a FG profile along the reference surface profile. Create a dummy assembly with no sub assemblies. Create the cooridor.

    Create an alignment along the inside edge of the curb and gutter. Profile the alignment to the reference surface. Define an assembly as a curb with the insert point at the inside edge of the curb, a link to get a 5% grade away from the curb for a ways and then a slope to the existing surface. Add the curb alignment as a baseline, the reference surface grade as the profile and the curb assembly as the assembly for the baseline. Repeat for other side of curb. Presto, Instant parking lot. For this project the baselines cross the centerline.

    I learned to lock the reference surface to preven "Where the &#@?/ did the parking lot go!" Using Dana's marked point method might make the surface a little smoother.

    Posted 12/16/2006 1:18 PM by Bryan Parker

  • the corridor method that i use (and mentioned by bryan here in the comments) tends to allow for more complex designs that go through more iterations. they are more complicated to set up- but less intensive to revise than using feature lines. anthony's method works best for cases where it is "once and done", meaning it is so straightforward you don't have any revisions.

    ie- if my design intent changes in AG's example, i have at least two feature lines on each island to revise/edit, plus a lot of other things. if i had made my curbs as baselines, i can those two feature lines (as well as additional features) react with the changing of one profile per island.

    or if you get slicker and better at applying assemblies, you can cut that number way down.

    more on civil3d.com soon....

    Posted 12/17/2006 11:33 AM by Dana Probert

  • My approach to grading is similar to yours, but I'm having difficulty using the feature lines to grade. When I use the stepped offset command (or copy, or move to site, actually any command) the Elevation Points that I added to the source feature line (green circles) disappear, and the offset (or copied) line is a straight grade from beginning to end. Is this a bug, a setting or am I doing something wrong?

    Posted 3/3/2008 8:28 AM by John Rauch